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Tuesday, November 6, 2012

Token Economy Reinforcement Program




As defined by Zirpoli (2008) a token economy is described as a “symbolic reinforcement system” (p.321).  It works on the premise of reinforcing certain appropriate behaviors which students can exchange for objects or activities that have been designated as reinforcing. After the students have been introduced and use to how it operates, students then learn to associate the exchanges as producers of reinforces and the tokens then become valuable and desirable.  In the establishment of token program it should possess certain characteristics such as tokens should be tangible, students should be able to physically handle tokens, students must be able to exchange tokens for tangible reinforces, students should not be able to obtain tokens from another source other than teacher, and students should know how system works. 
Over several weeks I have noticed several inappropriate behaviors exhibited by some of my students.  I have decided to use a token reinforcement program for elementary 3rd grade students. My first step is to identify the target behaviors I want to increase. I will also be thinking of appropriate behaviors that are compatible with the inappropriate behaviors the students are exhibiting. I have developed a list of three target behaviors that will be reinforced within my token economy program:
§  wandering around the room
§  keeping hands to self
§  raising hand to be recognized by teacher, before speaking out
After identifying my three target behaviors, I will now need to choose the medium of exchange, or what I will use as reinforcers. Reinforcers can vary from food and drinks, time to participate in specific activities, social and verbal praise (Zirpoli, 2008).  I have chosen to use play money (coins) because my students are learning to count money and this would also be a good opportunity to teach math skills while reinforcing appropriate classroom behaviors. Money rather it is play or real is a good token system for kids, especially elementary age students. Students’ working with money gain valuable math concepts such as making change, counting, etc. and reinforcing money skills (Wallin, 2010). In addition reinforcements that use money are easy to reinforce and inexpensive to use with students.
My next step is to identify reinforcers the students will be able to purchase with the tokens they earn.  To help facilitate this step, I will be talking with my students about the plan and asking them for reinforcement suggestions. My students are very excited and gave me many suggestions to think about using. Some of their suggestions would not work and some will, so I let them know what will work and what won’t work and why.
In the development of this program, and from my student’s suggestions I have developed 10 reinforcers and many back up activities for reinforcement menu: students can receive 5 minutes of extra computer time, 5 minutes of extra free time at the reading center, being first in line for 1 day, being the class leader for 1 day, extra notepad paper, extra time at the recreation center, picking an extra book to read, bringing a positive note from home, picking your own seat assignment for 1 day, taking an extra trip to water fountain, picking and reading a story to the class, taking an extra trip to library, pick an extra toy from toy bin, pick any colored pencil from pencil bin, class helper for 1 day. 
After choosing three target behaviors and 15 reinforcers, I next will display on two sheets of card-stock paper on a wall in the classroom for all students to see. I decided that a student will earn one token each time I observe a student exhibiting appropriate behavior for any of the target behaviors.  The students will be able to exchange their tokens for reinforcers every Friday after lunch.  In case some students are not ready to exchange their tokens on the given day, I will allow them the opportunity to save them if they desire to do so.  To further help reinforce student behaviors, I have also developed a contingency contract. A contingency contract is a written behavioral contract between a student and teacher in relation to specific target behavior and the exchange of specific consequences (Zirpoli, 2008). Below is an example of a contingency contract for one of my students:
Contingency Contract
(Student’s name)
______________________________________will demonstrate the following appropriate
behaviors in the classroom:

1.        Come to class sit down and not wander in classroom.
2.        Respect others by keeping hands to self.
3.        Ask for help when needed by raising hand and getting teacher’s attention.

       (Teacher’s name)
_______________________________will provide the following reinforcement:

1.        Five tokens for the completion of each of the three objectives. Tokens for the first two objectives will be provided at the beginning of class after class has begun. Tokens for objective 3 will be given to student at the end of the school day. 
2.        Tokens may be exchanged for activities on the Classroom Reinforcement Menu after lunch on Fridays.

     Student’s signature                                                                           Teacher’s signature
_________________                                                                      __________________________
                                                                                                                      

                                                                     ___________
                                                                          Date
 Figure 1: Contingency Contract between student and teacher in my class.  This figure illustrates specific target behaviors and the exchange of specific consequences.
According to Barkley (1990) “behaviors targeted for change should be defined in terms of what the child should do, rather than what child should stop doing (p.1). Generalization according to Zirpoli (2008) refers to the degree to which a behavior change adapts to other settings, situations, or behavior relative to those behavior changes. In addition, there are two types of generalization to use and they are response and stimuli generalization.  In an attempt to promote and reinforce generalization of the program, I will do it in several ways, such as teaching appropriate behaviors in a natural classroom setting and within multiple settings, implement behavior changes among several teachers, pinpoint common elements between designated teaching settings and other environments in which I want the behavior to be generalized in, connect artificial reinforcers such as tokens (play money) with natural reinforcers and consequences and using verbal praise in the natural environment setting, the classroom. I will also consider making modifications in the program when teaching students how to use the tokens and verbally reinforcing generalization of skills when desired behaviors are met after I begin the program.  
Token economies are efficient programs that teachers can use in helping to shape and mold a student’s inappropriate classroom behaviors. As previously stated by Zirpoli (2008) token economy programs are described as a form of a “symbolic reinforcement system” (p.321) and through a series of token exchanges can help promote and maintain certain behaviors students are exhibiting in a natural setting such as a classroom.  As Barkley (1990) adds token economy programs are very effective and “powerful behavioral interventions for improving school behavior” (p.1). In addition, he adds that token programs give students real and tangible incentives not typically seen in the classroom setting, and have the advantage of giving students immediate rewards as they develop appropriate classroom behaviors.   




                                                    References
Barkley, R.A. (1990, April, n.d.). Classroom token economies. Retrieved April 14, 2011, from
 Zirpoli, T. J. (2008). Behavior management: Applications for teachers (5th ed.). Upper
        Saddle River, NJ: Pearson Education
Wallin, J. (2010, April, n.d.). Teaching children with autism: visual supports-token economies.
       Retrieved April 14, 2011, form





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